Space+Environments Brief

Animation & Interactive Media RMIT

Concept Development

PROJECT BRIEF: Space + Environments

Home, Idealism, Spatiality, Safety, Power, Politics, Relationships, Community, Solitude, Crime, Art, Empires, Enterprise, Charity, Network, Simulation.


What is home? What constitutes our ideal of our own space? The environments that we live in, were they chosen for us or did we choose them?  Is the country we live in our own? Would we have chosen our birth place if given the opportunity? Do you envisage a different life or are you contented? The world in which we live has certain boundaries and parameters that are defined and set in place. We accept them and may take comfort in the fact that they are there and act as a safety net. We have political systems and laws that bind our society to rules. Conformity within means is expected and these principles are what make a community function.

To explore the possibility of creating your own ideal place or space in a simulated society. Do you aspire to Plato’s ‘Republic’ as a framework for your contentions where it’s proposed citizens be categorised into a class structure of ‘golden,’ ‘silver,’ ‘bronze’ and ‘iron’ socioeconomic groupings or Nietzsche’s works in existentialism and nihilism for inspiration?


You are to take the idea of what you would do if given the opportunity to create your ideal place in the world. This could mean a humble abode in a rural setting or the Lord of a manor with a serfdom to rule over. It could mean you desire to reside in a commune and abide by principles of  ‘Lebensreform’ or create a philanthropic venture. You may wish to take an anthropomorphic form and explore the animal kingdom for inspiration or be more abstract and lateral in your thinking. The choice is yours.

Represent your ideal in an interactive work. The contents of your work can be set in text, animation, sound/music but be clear of your intentions to the participant. The work is then to be placed on a LAN that will be set up exclusively for you and your fellow students. The network will be the parameter of your world. After the environments are placed on the network each of you will be able to interact or explore one another’s space. The environment that engages the user in terms of the most time spent exploring their world will be deemed the most ideal space.

Consider when building or conceiving your environment that you try and make it as engaging as possible. Visitors need to be enticed to your space and once there spend as much time as possible in interactivity. The participant might be coaxed by intrigue to your space and not necessarily by comfort.


The chosen media is up to you but make the submission interactive in whatever format or technology you are using. If possible 1280×720­­ and sound at 44.1 kHz.


Group Project

The concept of our group project is an environment based on the human brain and its separate regions. The player will fly through an infinite maze giving a new and varied experience each time it’s played. The Parietal Lobes are the regions I’m responsible for. These lobes maintain the visual and physical image that an individual has of themselves. They receive sensory impressions from the body and are connected with the processing of nerve impulses related to the senses, such as touch, taste, pressure, pain and temperature as well as language functions. The parietal lobe guides the motion of the body in space as well as coordinating its movement in gross motor skills.

Here is some definitive art I made of what the region may look like in the game.


The idea of spatiality and environments is a central focus. From the early use of the term ‘cyberspace’ first coined by cyberpunk science fiction author ‘William Gibson‘ describing the notion of a global network of telecommunication and I.T., the idea of space began to evolve into something other than convention. From the primitive beginnings of text based worlds of Multi-User Dungeons to the advent of the internet where the notion of ‘expansive space’ in its many forms such as 3D realtime environments has given food for thought of what we consider space is today. With the ability to scroll through a space as in 2D environments to the more expansive space of these 3D realms there are no longer limits to what can only be viewed on a monitor. Space now can be thought of as an infinite and liberated domain.

Contested Spaces: T.E.R.A

Creation Spaces: The Endless Forest

Agents & Behaviours

Faun till Dusk depicts a woman taking a stroll in a forest. She hears a few notes from a pan flute. She is a little startled but intrigued. She spots a shadowy figure dancing and playing the flute. It mesmerises her. Then the revelation of the player, a faun the trickster archetype has captivated her. She is under his spell and they kiss. His conscious action of song and dance has led to the unconscious motivation of the woman. Most human behaviour is the result of impulses, desires and memories that are repressed into an unconscious state, yet they still influence the actions of the woman.

Time & Perspective

Two interesting time and perspective examples. The first the inspiration of  Terry Gilliam’s 12 Monkeys,  La jetée where a prisoner in the aftermath of the Third World War, in a post-apocalyptic Paris survives in the Palais de Chaillot. Scientists study time travel, hoping to send test subjects to different time periods “to call past and future to the rescue of the present” , where survival lays in a loophole in time.

We also visited the phenomenon of World of Warcraft. The ‘ongoing game’, a true survivor of time that persists since its 2004 inception.

Jeremy Parker

Jeremy Parker was last week’s guest for H+G. Jeremy initially came from an architectural background. Jeremy who has a long history with AIM having himself completed the course launched into an array of his interests and current projects. He focused on his love of editing and the way it can convey varied outcomes in pieces of work. Amongst other animation we viewed several trailers he has made for the upcoming Jonathan Nix film ‘The Missing Key’.